I think the Radial G series has cemented itself as OG VR at this point. The Original Radial-G: Racing Revolved came to PCVR “way” back in 2016, while a port to Sony’s PSVR came a year later. But developer Tammeka and publisher Things3D has brought it back for the masses in a pretty new box for the Oculus Quest. While much is the same in this new version, including the head-spinning, heart-racing tubular racing, gone are the realistic graphics in favor of a cell-shaded look. Racing titles are in short supply on the Quest so the question is, does the new look and the new name make Radial G: Proteus the latest must-have for Oculus’s wireless headset? Let’s dive in and find out.
If you’ve played the previous PC or PSVR version of Radial G, then you know what you’re getting into: high speed, stomach-turning racing along a series of tubular race track. If you haven’t played the earlier version of the game and are wondering if this is a vomit fest in VR, the answer is maybe. It is safe to say that if you have played Radial G: Racing Revolved or the VR version of Wipeout without motion sickness, then Radial G: Proteus will not give you problems. However, if those titles caused you trouble, this one will do the same. Personally, I was able to race the more straight forward tracks with little to no motion sickness, while some of the more convoluted tracks with the multiple 360’s and hairpin turns did make me sick. The comfort rating for Radial G: Proteus on the Quest store isn’t labeled “intense” for no reason, after all. I’m not going to harp on the motion sickness in this review and necessarily consider it a negative because it doesn’t affect everyone.
This is an intense racing experience that has you race along giant tubes, chasing green arrows that give you a boost, while trying to avoid the red barriers that slow you to a crawl. It is a racing game so you’ll encounter plenty of the obligatory ramps and other powerups along the way. You’ll steer your ship using the sticks on the touch controllers or the more immersive, but more difficult, motion controls. The latter option has you gripping a pair of handles and made me feel like I was driving a futuristic motorcycle. Unfortunately, that’s not as cool as it sounds. Despite the tracks featuring insane twists and turns at breakneck speeds, the game doesn’t ever feel very exciting.
As you fly around the track, you’ll suffer through some very average techno racing music. With the setting being so futuristic, I suppose it has to be bass-heavy techno music, but this selection isn’t very inspired. Once I no longer needed the audible clues as to how to play the game, I played with my own music. The looks are bland as well. I like the cell-shaded ships, and at first glance, the tracks look cool too. The problem is it all looks the same after a few minutes.
There isn’t a multiplayer mode as of yet, but there is a combat mode, and that is probably the best use of your time. The problem with this is that combat racing is never as much fun playing the AI as it is another person, and that is even more true in this case. Some races I forgot it was in combat mode and just found myself racing. And when you’re hit, your space ship just anticlimactically fades to black. That’s actually a theme here. Most of Radial G: Proteus is a bit anticlimactic. It’s a high-speed futuristic racing game that somehow manages to deal out boredom instead of excitement. When the visuals are boring, the music is lame, and the gameplay isn’t very exciting, it’s impossible for me to recommend this one. That being said, if you love racing games and you liked the original Radial G, you would probably have some fun with this one. Unfortunately, I didn’t.
Radial-G: Proteus Oculus Quest Review
Overall - Not Bad - 5/10
Radial G: Proteus from Tammeka games and Things3D is the latest racer to hit the Oculus Quest store. It features over-the-top tubular racing intense enough to cause motion sickness for many but somehow still managed to be boring. There are nine tracks to race and several modes to play, but until the multiplayer drops, there isn’t much fun to be had. The lone caveat to this would be fans of the original Radial G: Racing Evolved, as this feels very familiar.
- The cell-shaded ships look very cool
- Controls smooth and seems to run fine
- Most races lack any “wow” factor
- Music isn’t very good
- Tracks feel mostly the same
Review Disclaimer: This review was carried out using a copy of the game provided by the publisher. For more information, please read our Review Policy.
Reviewed using Oculus Quest
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December 17th, 2019