I’ve never played the flat version of Crazy Machines, but after playing Crazy Machines VR, I can’t imagine playing it any other way. In the PSVR version of the game from Perp Games and Fakt Software, you’ll use your hands (Move controllers) to place various gadgets into an already set up Rube Goldberg machine, which, if you didn’t know, is a device that does a simple task in an overly complicated manner. Like in that scene in The Goonies where Mikey opens up the gate for Chunk after he does the truffle shuffle. You know, the bowling ball in the bucket, the live chicken, and the balloon, well, you get the idea. Anyway, that is the essence of the game: you stare at a half-finished puzzle as you try to decide where the remaining pieces go, before finally watching the crazy machine go off. Of course, the highlight of any good Rube Goldberg machine is watching it go off, whether that be in success or as an epic failure, and that is no different here.
When I first booted up the game, I was surprised at how polished everything looked. I mean, it utilizes slightly cartoonish graphics, but everything looked clean with tons of fun details. The rooms where the puzzles are set up are diverse and ridiculous in all the right ways and really add to the charm. Being new to the series, I also wasn’t expecting to find an actual story. You play as a wacky professor with some really good voice acting. Each new puzzle comes with a ton of dialogue that explains the over-the-top story. I wish I could say that I didn’t skip a lot of this to get to the puzzle, but I’d be lying. The story was well told with, as I mentioned, above-average voice acting, but it did get a bit wordy. I appreciated that they connected the 40 levels with a story, but sometimes I just want to get to the puzzle, you know? Thankfully, you can skip the dialogue if you’ve already heard it, or if you’re as impatient as me.
The gameplay using the Moves is very simple. You simply pick up the piece of the puzzle, be it a gear, an impeller, a laser, etc, and place it in one of the predetermined spots. One could argue it was a bit too easy in spots. Partly because when you release the button to drop the object into place, it automatically puts it in the right direction. This took out some of the guesswork and sometimes told me when I had made a mistake before continuing. It undoubtedly saved me some frustration towards the end, but it also made things borderline too easy. Especially at the beginning where the puzzles are all ready very easy to get you familiar with the gameplay and the controls.
The actual time it takes to finish Crazy Machines VR is hard to nail down, as we all solve puzzles at different rates. Plus, there is a scanner that will show you where a piece goes if you can’t figure it out on your own. I tried not to use that, but it definitely would have saved me some time. It can get a bit monotonous after 40 puzzles, but they do make it easy to jump in and jump out to keep things fresh. Plus, the impressively realistic physics engine makes watching these machines go off in VR a real joy. And remember, there is no shame in setting up the machines in a way that you know won’t work, just to watch it fail. It’s only human nature!
A quick glance at some of the early complaints of the PCVR version of Crazy Machines may make you a bit apprehensive about the PSVR version. However, fans of VR puzzle games will find plenty to enjoy here. It always feels good to solve a puzzle, and in Crazy Machines VR, there is even some enjoyment in screwing them up. Plus, it runs as smooth as butter and is priced just right.
Crazy Machines VR PSVR Review
Overall - Very Good - 7/10
Watching all of these crazy machines do their thing in VR is a real joy. The motion-controlled gameplay may take out some of the difficulty, but for fans of VR puzzle games, this one is too good to pass up.
- Very polished gameplay
- Motion controls work great
- It’s always fun to watch the machines in action
- It can get monotonous (lots of puzzles!)
- Controls may be too forgiving
Review Disclaimer: This review was carried out using a copy of the game provided by the publisher. For more information, please read our Review Policy.